Tuesday, December 31, 2019

Advancement in Technology Shapes the Lives of Children and...

Technology has continued to shape the world we live from as long as man was living on Earth until present day. Many of us have seen drastic technological changes in our lives over merely a few decades, or even a couple of years, which have aided us in improving the condition in which humans live. However, technology appears to have advanced so quickly that, as humans, we are unable to stay updated on the latest trends. In the 21st century, technology shapes the lives of numerous adults, but as well as their children. While once the fad being to play outside with friends and riding bikes, children and teens today have been caught up with a variety of social media sites and devices that help to locate them. â€Å"By 2010, two-thirds of children†¦show more content†¦Collins, like many other parents of the children of the â€Å"touch-screen generation†, is slightly embarrassed of her reliance on technology to make her job easier (Allday). She worries that even the small amounts of â€Å"screen time† that she provides the children may have negative effects on their developing brain. Collins and her husband are just one example of parents in the 21st century who have become dependent on technology for their children’s enjoyment and their less stressful lives. According to the American Academy of Pediatrics, it recommends no â€Å"screen time†, from television to smartphones, for ages two and under, and less than two hours a day for children older than two until they are teenagers. The impact of rapidly advancing technology on the developing child has caused an increase of physical, psychological, and behavioral disorders that health and education systems are just beginning to detect and understand. Children have a variety of factors necessary to achieve healthy child development, which includes â€Å"movement, touch, human connection, and exposure to nature,† as specified by pediatric occupational therapist, Cris Rowan. Pa rents rather than hugging, playing, rough housing, and conversing with children, are increasingly resorting to supplying their children with more technological devices, creating drifts from relationships and minds ofShow MoreRelatedThe Effects Of Computers On Children s Early Childhood Education Essay1737 Words   |  7 PagesIn today’s world it is nearly impossible to keep up without technology. Computers especially, are needed in most American’s everyday lives. So why would early childhood education be any different? From the beginning stages, there has always been a debate of whether computers have a positive or negative impact on children, young children especially. As computers have intergraded themselves into many children’s lives and their education, the debate is even more prominent. Supporters of computer useRead MoreHarassment And Bullying On Social Media1568 Words   |  7 Pagesothers to get what they want, which has not changed as humans have evol ved (Donegan, 2012, p.34). The aspect of competition occurs in many aspects of our life including in our education, social and economic systems. In the U.S., capitalistic society, we live in it pushes the idea that to be considered successful, people need to obtain wealth. This idea has caused bullying to be unintentionally installed as a survival necessity for many at a young age (Donegan, 2012, p.34). Bullying can be defined as theRead MoreInquiring Into The Social Assignment1586 Words   |  7 Pages Inquiring into the social – Assignment 1 Draft Summary In today’s modern society there have been numerous advances in the way we live our day to day lives. These advancements have not only changed the way we operate but have inadvertently shaped our younger generation into a more hybrid form. Gambling has always been seen as a chance to win more money at the expense of one’s wallet. Yet it is often that individuals are prone to losing more rather than gaining, which has affected many by sendingRead MoreImpact of New Technology on Graphic Design1505 Words   |  7 Pagesalso has an impact on the lives of various groups of people including children, teens, and young adults. Technology progresses rapidly every year. The advancement of technology is in awe because ofthe new and increasing amount of inventions, including mobile devices and social media websites. Most young adults are kept up-to-date with the amount of usage of social media websites with the help of smart phones and other mobile devices. Social media influences young adults to connect with societyRead MoreTechnology Friend Or Foe?1280 Words   |  6 PagesDecember 2, 2014 Technology—Friend or Foe? Over time, technology has evolved in ways that people living 50 years ago would have never imagined in their wildest dreams. There have been countless technological advancements that have changed peoples’ lives and the way that society functions. It is difficult to even picture a world without technology. Many of us have our entire lives saved on our phone or computer. Our lives have become so dependent on it that the use of such technology comes naturallyRead MoreFamily as a Primary Agent741 Words   |  3 Pagesprimary agent. This is the first social group that shapes the personality of an individual. Due to the vastly different structures in family and child raising practices, there is no universal influence on the individual. What values do families instill? Values are instilled for children such as love, guidance, care, motivation, morals, religion, education, traditions, marriage, consequences, and communication. These values are intended to teach children and as a source of guidance for life. The way aRead MoreAdult Students Learn Differently Than Children1194 Words   |  5 PagesAdult students learn differently than children. While children have to ability to absorb information, adults have so many responsibilities going on that may distract and slow down the learning process. Children are open-minded and less encumbered by life’s daily activities such as; family, friends, social obligations, and past experiences. Past experiences may impact the way an adult thinks, acts, and processes information. As adults grow older the aging process may slow down learning (elearningindustryRead MorePositive And Negative Effects Of The Media1364 Words   |  6 Pagesspreading information, and allowing for communication. The abundance o f technology such as cell phones, tablets, computers, and television has made the world much more connected than ever. Consequently, more and more Americans are becoming dependent on such devices that make daily tasks easier. Through these connections, the media is able to implement itself into everyday lives, and although these advancements improve peoples lives, there are aspects that are negative. The media tends to be enjoyedRead MoreThe Importance Of Technology839 Words   |  4 Pagesbeginning of time. We went from using rocks and other objects to create tools that would ensure our survival to producing technologies unimaginable to the human mind. It’s apparent that things are a lot different than they were hundreds of thousands of years ago. Technology is essential to the lives of today’s modern Americans. Because of this, we’ve become so dependent on technology that it controls our day-to-day activities. Try standing still in an open public area and obs erve what’s going on. EveryoneRead MoreElementary Secondary Education Act Of 1965 And Its Versions No Child Left Behind Act1488 Words   |  6 Pagesimportant aspects of socio-economic group mobilization and social elevation in the United States. Operating under a human capital ideology education in the U.S. is a means to provide education to individuals in an effort for continued economic advancement for our nation. However, as times change education fails to completely change with it. Secondary education is no longer seen as a means to earning financial stability. Primary education encompasses complexity of issues that still remain to be addressed

Monday, December 23, 2019

Gender Roles Of Video Games Implications For Gender...

Yvonne Lu 1412378 SOCIOL 1A06 - TUTORIAL #24 10/20/2014 Sociology 1A06 Assignment Part B Article 1: Dietz, Tracy L. (1998). An examination of violence and gender role portrayals in video games: Implications for gender socialization and aggressive behavior. Sex Roles, 38(5/6), 425-442). This study researches the potential effects on children by the use of gender representations and violence within popular video games. Outlined by the study of symbolic interactionism, the research questions the line between the representation of males and females, as well as how prominent violent topics are in games. These themes combined are used in order to hypothesize possible implications on young boys and girls. The findings concluded that female representation in popular games of the time were strongly based on stereotype. Of the few games that contained women, a small fraction were leads while others were found to be standing behind males, as well as being depicted wearing stereotypically feminine colours, princess dresses, or very revealing clothing. Women were commonly portrayed as victims, â€Å"Damsels in distress† (Dietz 1998), or evil obstacles to protagonists. Violence and aggression in general and towards others were also noted in the research. A significant portion of this were classified as violence towards female characters. The research suggests that these implications of gender roles and violence could be detrimental towards girls and boys, as they may accept what they seeShow MoreRelatedThe Effects Of Video Games On Gender Socialization And Aggressive Behavior By Tracy L. Dietz1534 Words   |  7 PagesOver time video games have drastically changed its contents and t hrough the use of media it has become very popular among the people of all ages. The article, â€Å"An Examination of Violence and Gender Role Portrayals in Video Games: Implications for Gender Socialization and Aggressive Behavior† by Tracy L. Dietz portrays the impact of video-games in gender roles in our society. Through the usage of samples in the experiment shows that the video games tend to have more male characters rather than femaleRead MoreHow Societ Influences Gender Identity3802 Words   |  16 Pagessociety attempts to communicate the gender norms to children and adolescents through various mechanisms. Acculturated gender roles have a significant influence on the way parents rear children, which impacts the way the children view themselves. A conflict between the external societal role assigned to an adolescent based on biological gender and the internal gender identity formed by the adolescent can have negative consequences for psychological health. Gender identity involves the fundamental senseRead MoreA Case Study on the Effects of Playing Dota6523 Words   |  27 Pagesand even some young professional are addicted to Defense of the Ancients or DotA. This is a kind of computer games that can be played by many players and is one of the most popular games to young students. Many students get addicted to this game and they even long hours inside the computer shop just playing this kind of game. There are studies that getting addicted in playing computer games affects their studies and this is the cause why they are lying to their parents that they need extra money forRead MoreA Case Study on the Effects of Playing Dota6511 Words   |  27 Pagesand even some young professional are addicted to Defense of the Ancients or DotA. This is a kind of computer games that can be played by many players and is one of the most popular games to young students. Many students get addicted to this game and they even long hours inside the compu ter shop just playing this kind of game. There are studies that getting addicted in playing computer games affects their studies and this is the cause why they are lying to their parents that they need extra money forRead MoreEssay on Violent Video Games1848 Words   |  8 Pages   Ã‚  Ã‚  Ã‚  Ã‚  Playing video games does not cause violent behavior. Don’t get me wrong, some video games show horrific acts of violence. â€Å"A recent survey found that 92 percent of U.S. kids--ages 2 to 17--play video games, and their parents bought 225 million of them last year to the tune of $6.4 billion.† (Sider 79).What’s here to argue is that violent video games do not cause violence among children, but the blame for violence should be on the individual and people who should have taught the individualRead MoreEssay on The Media Violence Debate3490 Words   |  14 PagesTHE MEDIA VIOLENCE DEBATE Introduction Television and video games are favorite ways teenagers spend their leisure hours. Parents and teens themselves have wondered about their effects because of numerous concerns raised with regards to the negative influences that these form of entertainment bring. Many of today’s children grow up with a television at home or even in their own rooms and there have been studies dedicated to the analysisRead MoreEffects of Multimedia to Students5436 Words   |  22 PagesHISTORY: The scientific study of media effects has led researchers down the road of video game effects. From both a social and psychological standpoint, video games have the ability to influence their players both on implicit and explicit levels. The popularity of video and computer games has grown exponentially in recent years, yet empirical research is still relatively limited when compared to the study of other media.[1] In 1982, the U.S. Surgeon General lamented the lack of such evidence (SelnowRead MoreEssay about Equal Gender Representation in The Gaming Franchise2431 Words   |  10 PagesEqual Gender Representation in The Gaming Franchise This paper tries to express how sexism/chauvinism ideas have infected the virtual-world of video games, and resulted in a male dominated video-gaming industry. Now, being that 49% of U.S. households own a dedicated gaming console (E.S.A. 2012), it is imperative that we address this issue. Gender disparity in the gaming business is exceedingly one-sided. Female employees constitute less than 10% of the gaming industry, and even though that shortcomingRead MoreGaming: Is it really that harmful? Essay2505 Words   |  11 Pagespeople who make up this virtual world are called gamers. They play games ranging from many different genres like First Person Shooter, Massively Multiplayer Online Role Playing, and Real Time Strategy. People of all ages enjoy these types of games and spend the majority of their day being online. Video games should not be banned because they improve and build fundamental skills such as hand-eye coordination, problem solving, socialization skills and following d irections precisely. Despite all of the benefitsRead MoreThe Core Elements of Person-Centered Counseling3549 Words   |  14 Pagescounseling in the day and age of digital manipulation and engagement? What does it mean when gaming addictions are a leader on the scoreboard of issues of concern to many young people? And if there can be an equivalent contemporary model, what are the implications of this for the use of the kinds of therapeutic interventions that are likely to be the best for dealing with problem computer usage? This paper provides a brief overview of the three core elements of the PCC model and then seeks to explore how

Sunday, December 15, 2019

Divorce and American Culture Free Essays

Culture surrounds us everywhere we go. It reflects the people of the times and when it changes, so do the very people it reflects. A general definition would say that culture, related to society, is a set of norms that govern behavior. We will write a custom essay sample on Divorce and American Culture or any similar topic only for you Order Now Within this set of norms the people of a society do certain rituals and behaviors to fit in with the world around them. Different trends rule the times. Whether it be anti-war protests, to civil rights movements, to legalization of same sex civil unions and even divorce-the people of the times roll with many different ideas and tendencies. The idea of marriage is an old and sacred one. In the Bible, a marriage is seen a holy sacrament between a man and woman that leads to the raising of a family. There is one man and one-woman involved- then with the addition of the holy spirit, the union is supposed to be ever lasting. â€Å"Christian marriage is a sacrament (sacred act approved by God). As a result marriage was very difficult to end, and before the nineteenth century usually ended with death,† (Chan and Haplin, 2001). In the world today, marriage is interpreted in many different ways. Very rarely is it seen as an everlasting contract that can withstand all tests. The revolutions of the 60s, 70s, up through today have severely changed the way people think of marriage. The drug culture has helped redefine the meaning of peace and love and of course, holy unions. People today do not get married out of the idea of love. If they do, it is most often between two young and naive children or young adults that believe that love can conquer all. â€Å"People expect too much from specialized love marriages, and when the love goes so might the marriage. Other cultures unite families through arranged marriages, and these social functions may make them more stable,† (Chan and Haplin, 2001). People have begun to take advantage of the system and get married because of benefits they can receive. For the military couple, extra cash is a big incentive as well as extra leave time. A lot of times the benefits outweigh the costs and people today go into marriages knowing that it will be just as easy to exit the marriage. For a marriage to end, there needs to be either a death or a cause for divorce. Grounds for divorce include; a cheating spouse, an abusive partner, and mishandling of funds. Every so often though, there is no direct cause, but instead the couples just are not compatible. The constant fighting and disagreements make it difficult to raise a family and have a stable home. As society grows and culture changes, divorce still remains. In the early parts of the 20th century, divorce was a taboo idea that meant that you ultimately failed as a wife or husband. People viewed it as the easy way out and very rarely did they agree with it. In the 1950s, divorce was only 5 per 1000 women, as opposed to the rate of 20 per every 1000 women in the early 21st century (Relationships, 2008). The times influenced peoples decisions and instead of doing what might have been best for all the parties involved, couples stayed together so that they would not be viewed as such a failure to their friends, family and children. Culture put the message out to society that a divorce is an end all be all decision that means that you have failed. Of course, logically that is not true. Occasionally things do not go according to plan and you have to change your idea of the future accordingly. The idea of being a failure comes from the society that surrounds the couple. As the times began to change, so did the overall idea of separation and divorce. The more married couples got divorced, the more casual the idea has become. When a couple divorces and they have children, the children see the process and although it might hurt them tremendously, it also makes them learn and see things. As they see the process, the idea becomes to seem â€Å"normal† to them. According to a recent journal article, â€Å"growing-up in a divorced family can instill offspring with less unfavorable attitudes towards divorce (Greenberg and Nay 1982, Amato 1988, Trent and South 1989, Axinn and Thornton 1996, Kapinus 2004 as cited by Hiller and Recoules 2011). Sometimes the children involved begin to think that this is a normal thing that happens and makes it easier to do themselves. This could explain the rising divorce rates today. On the other hand, often times when a child witnesses the struggles of divorce, they are sometimes more reluctant to get a divorce themselves (Hiller and Recoules, 2011). The inevitable hurt and suffering from witnessing countless hours of parental figures fighting, getting sometimes physical, and the mental and emotional strains that the fighting causes sends some children into a downwards spiral. Their whole attitude on love in general is questioned. And from first hand experience, the sanctity of marriage itself is questioned. An idea that some children used to find so uplifting and amazing, now seems bleak and not worth it. If the two people I love the most in the whole world cannot seem to get along, and cannot make it work, then what are the chances that my marriage will fail? What is the point in even trying? Is love just another silly Disney ideation that really cannot exist in our world today? â€Å"American society may have erased the stigma that once accompanied divorce, but it can no longer ignore divorce’s massive effects† (Fagan and Rector, 2000). Married couples do not always understand that their fighting and arguments are a lot bigger than just the two of them. It reaches out and branches down to all the people they know. Subsequent relationships between children and their partners become affected. Sometimes girls go crazy and give up on the concept of love and become promiscuous at a young age. They eventually fall into a routine and thanks to the invention of birth control, have no qualms and avoid the pregnancy scare that might have once deterred them otherwise. Boys may become rude and hostile towards their partners and begin to treat their ladies badly in response to how they see their fathers treat their mothers. Coworkers, neighbors, children, friends, everyone is affected. Some articles claim that the divorce rates among young adults today are lower than that of the past. This might be true, but this does not take into account the idea of young relationships failing. Couples that never got married, but might have had children at a young age with no intention of getting married and consequently leading to a single parent and broken home anyways. There was no sacrament done, but the damage still is the same. Repeatedly it is seen that parents will reluctantly â€Å"stay together† for the kids. This is a great idea on paper. It would seem that if the parents were to stay together, that the children would not suffer from the emotional and psychological damage done to a child because of a divorce. What is often overlooked is the fact that if parents stay together, and clearly are not compatible and cannot communicate like adults and actually raise the children, then the child will most likely suffer just as much or even more so than the child with divorced parents. Often times negative traits are learned from the parents during times of arguments that will debilitate the growth of the child. Negative traits would include, harsh tempers, awful communication skill development, and negative views of either parent based on the idea that parents will most likely isolate the children and try to get each on â€Å"their side. The strain of choosing between the two parents puts many over the edge. Children will sometimes develop different drinking or substance abuse problems in order to deal with the problems that they are facing at home leading to failing or dropping out of school, unwanted pregnancies, and even dangerous automobile accidents. â€Å"†Don’t stay together just for the sake of the children. † â€Å"If divorce is better for you, it will be better for your kids. † (Spohn, n. d. ) As the times are continually changing, so do the basic ideas that fuel society as a whole. Divorce rates will rise and fall with the times depending on society and culture. It is a trend that cannot be predicted and cannot be ignored. The overall effect of divorce is an everlasting one and before any decision is made about either marriage or divorce, all the options and pros and cons should always be weighed. Reference: Hughes, R. (2008, August 20). What is the current divorce rate in the United States? Has the divorce rate changed much over the past 5 to 10 years?. MissouriFamilies. org Home. Retrieved July 20, 2011, from http://missourifamilies. org/quick/divorceqa/divorceqa3. tm Fagan, P. , ; Rector, R. (n. d. ). World and I Magazine – The Effects of Divorce in America. Online Magazine: The World ; I Online Magazine. Retrieved July 20, 2011, from http://www. worldandi. com/specialreport/divorce/divorce. html Sociology of Divorce (GCSE). (n. d. ). The Adrian Worsfold Website. Retrieved July 20, 2011, from http://www. change. freeuk. com/learning/socthink/divorcesi mpler. html Spohn, W. C. (n. d. ). The American Myth of Divorce. Santa Clara University – Welcome. Retrieved July 16, 2011, from http://www. scu. edu/ethics/publications/iie/v9n2/divorce. html How to cite Divorce and American Culture, Papers

Saturday, December 7, 2019

Reed Hashtags - Guidelines from Pure Software to Netflix

Question : 1. Analyse the following questions based on the case scenario. You need to present andEVALUATE the facts and explore the hidden leadership principles behind these facts.o How did Hastings change his use of communications in sending and receivingmessages from Pure Software to Netflix?o How did Hastings change his use of feedback from Pure Software to Netflix?o How did Hastings change his use of coaching guidelines from Pure Software toNetflix?o Which conflict management style did Hastings tend to use at Pure and Netflix?o In making a deal with Epix, which conflict management style was most likely used byNetflix?2. How would you improve Netflixs product offerings (i.e., what things cant you watch that youwould like to watch) or processes (i.e., how can it improve its delivery or service)?3. Which level or levels of analysis and leadership paradigm are presented in this case, and didHastings use the management or leadership paradigm?4. How did Hastings Big Five model of personality lead ership traits change from Pure Softwareto Netflix?5. Which University of Iowa leadership styles did Hastings use at Pure Software and Netflix?6. Explain how power, organizational politics, networking, and negotiation are, or are not,discussed in the case. Answer : Executive Summary There are a number of organisations in the current societies around the world operating in various industries, which have their business model set up around a number of organisational goals and objectives. Most of these organisational goals and objectives require the organisations to have more sales and profits than the other organisations in the same industry. This forces each of these organisations to have an effective and efficient strategy placed along with the business model to maximise sales by having competitive advantages over the other organisations in the same industry. The case study of Netflix allows understanding and analysing such strategies designed and implemented by Reed Hastings to maximise the sales and profits along with the leadership styles (Smith, 2011). Introduction The battle for the competitive advantages in the various industries in the world is getting fiercer day by day. This is causing the organisations to have various types of business strategies included in the respective business models. These business strategies of the organisations focus on various aspects of the business operations of the organisations, which in turn lead to increase in the sales of the products and services sold by the corresponding organisation. The increase in the sales of the various products and services of the organisations also allows the organisation to have a stronger consumer base along with stronger brand image (Gallaugher, 2008). The stronger brand image also allows the organisations in the various industries to make the people in the societies to have more confidence and trust in the products and services of the organisation. This also leads to the increase in the repeat purchase of the products and services of the organisation. In this report we will an alyse the various business strategies implemented by Reed Hastings in the workplaces of Netflix and Pure Software (Jeyakumar, 2014). The report also focuses on the various leadership styles and strategies used by Reed Hastings in the workplace of Netflix to allow the organisation to reach the successful stage that it holds now in the market. The provided case study, allows us to analyse and understand the entire journey of Reed Hastings from founding Pure Software to making Netflix one of the biggest success in the market (Vance, 2013). (1) Hidden leadership principles This section of the report focuses on the various leadership principles hidden behind the various facts provided in the case study regarding the success of Netflix in the market. Change in use of communications We could see a clear change in the use of the communications by Reed Hastings in Netflixs workplace in comparison to the workplace of Pure Software. Hastings used to have a strict exterior in the workplace of Pure Software which caused him to communicate with the employees in the workplace in a rude manner (Keller, 2011). The communication style used by Reed Hastings to send and receive messages with the employees in the organisation included a bit of an informal way of communication. Reed used to react to the opinions of the employees of the organisation in a rude and insulting way. Moreover most of the times, Reed Hastings was very ignorant of the opinions and knowledge of the employees in the workplace. The autocratic and authoritative leadership styles followed by Reed Hastings in the workplace of Pure Software caused him to exclude the employees by not receiving them for any of the business decisions in the business model of the organisation. Reed Hastings also used to reply to a number of communications of the employees by the usage of non-verbal gestures. IN the workplace of Netflix, Reed changed his style of leadership to democratic which included him listening to all the opinions of the employees carefully. Reed started including the employees in the business decisions by being polite and careful in his communications with them. Reed ensured in the workplace of Netflix that the communications with the employees are not insulting to them (Hastings, 2012). Change in use of feedback In Pure Software, Reed Hastings wasnt open to any kind of feedback or opinion from any of the employees. The leadership style followed by him didnt include any of the employees in the major business decisions (Hunter, 2013). Reed never gave value to the opinions of any of the employees in any of the business decisions. In the workplace of Pure Software, Reed Hastings was also given the nickname of Animal by the employees, due to his hot headed nature in the workplace. Reed Hastings was never concerned about any of the feedbacks from the employees, clients or the shareholders. Some of the times in the workplace of Pure Software, Reed used to reply to the feedbacks of the employees with insulting gestures. In the workplace of Netflix, Reed Hastings tried to change his way of carryout the responsibilities of a leader (Lussier, 2012). Hastings changed his way of receiving the feedbacks in the workplace of Netflix, which allowed him to receive the feedbacks and opinions of the employees w ith open mind. Hastings started providing values to the feedback of the employees regarding any of the business processes and business decisions. Hastings started to realise that the feedback of the employees, customers and shareholders are actually the key to a successful business. Hastings started including the employees in the various business decisions for their opinions and feedbacks. Hastings also started giving proper values to the various ideas put forward by the employees in the workplace of Netflix (Grinapol, 2013). Change in use of coaching guidelines The case study allows us to clearly differentiate the coaching guidelines used by Hastings in the workplace of Pure Software and Netflix. In the workplace of Pure Software, Hastings followed an autocratic leadership style which included him playing the role of a strict leader. In the workplace of Pure Software, Hastings never included the employees in the workplace in any of the major business decisions. Hastings ensured that the employees of the workplace in the Pure Software had to follow rules and regulations of the organisation for all of their learning and development activities according to the business model (Healy, 2010). The coaching guidelines in the workplace of the Pure Software allowed the employees to follow the guidelines strictly as set by the organisation. The coaching guidelines of Netflix allowed the employees to have a flexible and comfortable schedule which allowed them to complete the various training and development activities according to their convenience (Ro thaermel, 2013). The coaching guidelines implemented in the workplace of Netflix by Reed Hastings involved effective and efficient guidelines to allow the employees to have enough time organised in an efficient manner which allows them to complete the various responsibilities along with the training and development activities. The coaching guidelines in the workplace of Netflix allow the employees to have full control over the various training and development activities. The leadership style of Reed Hastings allowed the employees of Netflix to have a better insight into the business model of the organisation due to the effective and efficient coaching guidelines (Licata, 2014). Conflict management style The conflict management style is the strategy in the organisations, which allows the management and leaders to manage the various situations escalated due to the difference in opinions between the employees. The leadership style followed by Reed Hastings in Pure Software and Netflix had different conflict management styles, which allowed him to manage the various adverse situations in different ways (Leonhardt, 2007). The conflict management technique followed by Hastings in the workplace of the Pure Software included activities of confrontation, rejection and insults to the employees of the organisation. This style of conflict management allowed Hastings to have the upper hand in any of the conflicts in the workplace, which in turn allowed him to resolve the conflicts in a forceful manner. This also caused the employees to be dissatisfied due to the decisions and opinions forced on them by the leadership (Shin, 2009). In Netflix, Hastings tried to follow a different style of conflic t management which allowed the employees to put their opinions and explanations in the open before Hastings took any kind of decisions regarding the resolution of the conflicts in the workplace. This allowed Hastings to gain popularity in a positive manner in the workplace of Netflix (Sauer, 2005). Conflict management in the deal with Epix Epix used to have the access to the media content of some of the biggest studios in the world such as Lions Gate, Paramount and MGM. Reed Hastings struck a deal with Epix to be able to provide the customers of Netflix with all the exclusive media contents from any of the three large studios. Hastings envisioned the deal with Epix to increase the business of Netflix to a new height due to the popularity of the exclusive contents provided by the various product offerings of Netflix. Some of the most important goals and objectives of the organisation along with the vision of a successful Netflix were dependent on this deal with Epix. This caused Reed Hastings to follow the collaborative style of conflict management. Reed Hastings ensured that any conflict between both the organisations is resolved in an effective and efficient manner which allowed both the organisations to be benefitted by the resolution of the conflict. Sometimes Hastings also preferred to follow the compromising style of conflict management to avoid any kind of the adverse situations for the business operations of Netflix in terms of the deal with Epix (McCord, 2014). (2) Changes in Netflixs product offerings The product offerings of Netflix can also include some new changes which allow the organisation to have better demand in the market. Netflix should include the coverage of the various live events around the world, which allows the customers to enjoy them through the services of Netflix. The products of Netflix should also include the various features of customisation which allows the customers to have proper control over the content on their televisions. The product offerings of the Netflix should also include the various denominations of the packages which allow the customers to have a wide range of packages and varieties through the subscription from Netflix (DuBrin, 2013). (3) Leadership paradigm presented in the case The various leadership paradigm used by Hastings in the workplaces of Pure Software and Netflix can clearly be differentiated based on the value provided to the opinions and ideas of the employees in the workplace. In the workplace of Pure Software, Reed Hastings followed the autocratic style of leadership in which he ignored the opinions and ideas of the employees working in various business functions of the organisation. Hastings used to force his decisions and ideas on the employees working in the Pure Software, which in turn caused the employees to be unsatisfied of the working conditions in the workplace of Pure Software. But in case of the workplace of Netflix, Hastings tried to maintain a situation of healthy and positive relations among the employees working in the various business functions. It can be concluded from the case study that the leadership paradigm implemented by Hastings in the workplace of Netflix was the paternalistic leadership paradigm, in which he ensures th at the ideas and opinions of the employees of the organisation are listened to carefully and being acted upon depending on its effectiveness. In the leadership paradigm used in the workplace of Netflix, Hastings also tries to have a close relationship with the employees working in the various business functions by including them in some of the major business decisions associated with the business model of the organisation. (4) Big five model of personality There is a number of personality models used to define and analyse the personality traits of the individuals in the workplace of an organisation. The big five model of personality is such a modelling tool which is used in the various organisations to observe, analyse and understand the characteristics of an individuals in different situations. We will discuss the changes in the personality of Hastings from the workplace of Pure Software to Netflix based on these factors included in the Big Five model (Lsted, 2012). Agreeableness This factor suggests the limit up to which an individual tries to cope up with the situation in the workplace in terms of behaving in a good way with the other employees. This value of this factor for Hastings was low in the workplace of Pure Software in comparison to Netflix (Lohr, 2009). Conscientiousness This factor suggests the behaviour of an individual in terms of being organised and determined to achieve a set of objectives. Hastings had similar value for this factor in both the organisations. Extraversion This factor suggests the capacity of an individual to be sociable and friendly in the workplace. The value of this factor for Hastings was low in the workplace of Pure Software and high in the workplace of Netflix (Guzman, 2011). Intellect This factor suggests the intellectual property held by the individual allowing him or her to have creative and innovative solutions. This factor had similar values for Hastings in the workplaces of both Pure Software and Netflix (Doughty, 2013). Emotional stability This factor suggests the capability of an individual to control and manage his or her emotions, which had greater values for Hastings in the workplace of Netflix in comparison to Pure Software (Copeland, 2010). (5) Leadership styles The University of Iowa defines two types of leadership styles which suggest the leader to follow two completely different paths to lead the employees working in various business functions. These leadership styles defined by the University of Iowa are autocratic leadership style, in which the leader forces his or her decisions on the employees and democratic leadership styles, in which the leader gives a lot of values to the opinions and ideas of the employees in the workplace. The case study covers both the types of leadership styles by mentioning the autocratic leadership styles followed by Hastings in Pure Software and the democratic leadership style followed in Netflix (Biba, 2006). (6) Analysis of politics, networking, power and negotiation The case study mentions various kinds of distribution of power in terms of the workplace condition of Pure Software having power concentrated in one place and workplace condition of Netflix having power distributed across the business (Davidoff, 2012). The case study also mentioned some of the organisational politics used in the situations of Pure Software and Netflix, which allows the management to handle the various situations associated with the various business functions. The case study also mentioned the effects of networking and negotiation on the business operations in terms of the deal of Netflix with Epix (Stone, 2004). Conclusion The case study of the journey of Reed Hastings from Pure Software to Netflix allowed us to understand the various types of leadership styles used in the workplaces of the organisations. The case study also allowed us to clearly understand the flow of power through the workplaces of the organisations. The analysis also allows us to understand the reason behind the success of Netflix being the usage of democratic leadership style by Reed Hastings in the workplace (Arango, 2010). Recommendations The major recommendations for the implementation of a leadership style are to treat each and every employee in the workplace equally and maintaining close and positive relationships with them, which in turn allows the employees to help each other in various tasks and activities (DuBrin, 2013). The employees in the workplace should be involved in the various business decisions, which in turn allow them to have better insight into the business and the vision of the founder (Bach, 2013). 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